[Benzinga] The social gaming sector is one of the hottest segments of the economy. Two of the biggest names — Zynga Inc ZNGA and King Digital Entertainment PLC (NYSE:KING) — have much in common at first glance, but a deeper look reveals dramatic differences between the two firms. First, let’s look at the trend in revenue for these two firms. King Digital’s revenue surge in 2013 is quite similar to Zynga’s rapid growth from 2010 through 2012. The main difference is that King’s growth was even more dramatic, and reached higher levels much more quickly.
King’s revenue may have peaked in 2014, which is bad news if it follows the same path as Zynga, which has seen declining revenue for two years after peaking in 2012. To view the full article click here.
King Digital Entertainment PLC (NYSE:KING), On 11/6/2014, KING reported 3 quarter 2014 earnings of $0.56 per share.The next tentative earnings announcement is expected on 02/02/2015.
Insufficient price earnings data. KING’s PE ratio is among the lowest of any stock in the Software & Programming industry and signals that investors have not been willing to pay a premium for this company’s business prospects.
King Digital Entertainment PLC (NYSE:KING)‘s PE ratio is among the lowest of any stock in the industry and signals that investors have not been willing to pay a premium for this company’s business prospects. Additionally, during the past year, earnings growth has outpaced its historical five year growth rate.
In terms of ratings, there are eleven analysts that cover the stock which have provided Q4 2014 earnings per share estimates. The consensus anticipated number for the upcoming quarter is $0.47. The highest estimate is $0.52 while the lowest is $0.41. The company has a one year EPS growth rate of 1.10% and a five year EPS growth rate of 13.92%.
King Digital Entertainment PLC (NYSE:KING) is an interactive entertainment company. The Company’s games include Candy Crush Saga, Pet Rescue Saga, Farm Heroes Saga, Papa Pear Saga and Bubble Witch Saga. As of December 31, 2013, an average of 128 million DAUs played its games more than 1.2 billion times per day. The Company makes casual games, which appeal to a wide and growing audience. Users access its games for free anywhere and anytime they wish to, either on their mobile devices, through social networks or via its Website, king.com. The combination of wide game appeal, accessibility, and its multi-platform capabilities enables to attract a broad user base, foster viral growth, and create a compelling, fun and social experience.The Company operates in developing and monetizing casual online and mobile games. As of December 31, 2013, the Company had a massive network of 324 million monthly users.